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Franklin Ponceoyola
Senior 3D & Technical Artist
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Resume
Home
Resume
Demos
3D Character
3D Environment
3D Props
Programming, Real Time, Interaction
Management
Analog Live
Pipeline 3D
3D Face UI Exercise: Antonia Character
Digital 2D
Analog
All
How did I handle… Implementing an Interface for Video Game Using C++ for Unreal Engine API
How did I handle… Implementing an Interface for Video Game Using C++ for Unreal Engine API
How did I handle… Implementing an Interface for Video Game Using C++ for Unreal Engine API
How did I handle… Implementing an Interface for Video Game Using C++ for Unreal Engine API
How did I handle… Implementing an Interface for Video Game Using C++ for Unreal Engine API
How Did I Handle… Drawing Still Life Using Pencils
How Did I Handle… Drawing Portrait and Nude with Live Models
How Did I Handle… Sculpting Models Live
How Did I Handle… Drawing Sculptures Live at the Museum
How Did I Handle… Drawing Nudes from Live Models Using Pencils (H‑8B)
How Did I Handle… Drawing Nudes from Live Models Using Wooden Pen
How Did I Handle… Learning to Draw Nudes from Live Models Using Felt Pen
How did I handle… Learning to Draw Portrait from Live Models
How did I handle… Drawing Portrait with Live Models
How did I handle… Developing a Compositing Workflow inside a 3D Production Pipeline
How did I handle… Developing a Rendering Workflow inside a 3D Production Pipeline.
How did I handle… Developing a Rendering Workflow inside a 3D Production Pipeline
How did I handle… Developing a VFX Workflow inside a 3D Production Pipeline for Render Time
How did I handle… Developing a VFX Workflow inside a 3D Production Pipeline for Render Time
How did I handle… Developing a VFX Workflow inside a 3D Production Pipeline for Render Time
How Did I Handle… Developing a Skinning Workflow for Facial Expressions
How did I handle… Developing a Skinning Workflow for a Photo‑Realistic Human Character
How did I handle… Developing a Rigging Workflow for a Photo‑Realistic Human Character
How did I handle… Developing a 3D Production Pipeline for Render Time
How did I handle… Developing a 3D Production Pipeline for Render Time
How Did I Handle… Developing a Pre‑Production Pipeline for Render Time
How Did I Handle… Developing a Pre‑Production Pipeline for Render Time
How Did I Handle… Developing a 3D Production Pipeline for Render Time
How did I deal with… Developing a workflow to add micro-detail
How did I deal with… Developing a Workflow for Organic Character Retopology
How did I deal with… Developing a sculpting and retopology workflow for an organic character
How did I deal with… Developing a modeling workflow for an exterior in render time
How did I deal with… Developing a Modeling Workflow for a Render Time Architectonic Exterior
How did I deal with… Developing a modeling workflow for an exterior environment
How did I deal with… Developing a Pre‑Production Workflow for an Exterior Architectonic Rendering.
How did I deal with… Modeling an Exterior Environment for Render Time
How did I deal with… Prepping XReality Assets for Texturing
How did I deal with… Developing a Manual Retopology Worklow for XReality Assets
How did I deal with… Developing a Retopology Workflow for XReality Props
How did I deal with… Modeling Prop Glasses Assets for an XReality App
How did I deal with… writing an interaction method in C++ for Unreal Engine
How did I deal with… Checking out All Pickups Collected
How did I deal with… writing a function telling you when you have only one item left
How did I deal with… Checking out Active Interface in Pickup
How did I deal with… Testing a Pickup Counter BP function in Unreal Engine and writing it in C++.
How did I deal with… Prototyping Gameplay in Blueprints before Writing Functions in C++
How did I deal with… Drawing Mockups for Prototype Level User Interface
How did I deal with… drawing schematics for interaction in Unreal Engine before writing C++ logic
How did I deal with… drawing a storyboard for interaction
How did I deal with… using a user interface prototype
How did I deal with… Making a One Page Design Document.
How did I deal with… programming interaction using an interface in C++ for Unreal Engine.
How did I deal with… creating a more efficient workflow to paint concept artwork.
How did I deal with… developing a more efficient concept artwork painting workflow.
How did I deal with… exercising digital painting based on values
How did I deal with… using compositing techniques to make a 2D digital painting
How did I deal with… developing a digital painting technique for concept artwork
How did I deal with… Producing Art for Real-Time Project (Part 2)
How did I deal with… Programming Gameplay Using Unreal Engine's C++ API
Blocking out a player character
Blocking out an Environment for Real Time
How did I deal with… Producing Interaction, Part 1
Guidelines for Real-Time Project: Developing Level Environment
Character Turnaround
Level Layout
Pre-Producing Interaction
Planning contents for a Real Time 3D Production Pipeline.
Demo Character Artist
Demo Technical Artist
Demo Environment Artist
Demo Prop Artist
Demo 2D Artist
Demo Management
Modern House - Interior, The Pipeline
Modern House - Interior, Compositing
Modern House - Interior, Visual Effects
Modern House - Interior, Modeling
Modern House - Interior, Storyboard and animatic
Modern House - Interior, Concept Art
Modern House - Exterior, The Pipeline
Modern House - Exterior, Compositing
Modern House - Exterior, Visual Effects
Modern House - Exterior Modeling
Modern House - Exterior: Storyboard
modern house exterior concept
Comic Character Development: Antagonist
Cabin Concept
Dress Simulation Project: Dancer
Sole Kern Textures and VFX
Grenade Modeling
Photo-realistic Engine
Skatebax Modeling
What is Photo-Realism? From Contours to Volumes
Antonia, Reduced Version
Antonia: Face UI Acting Stress Test
Antonia: Expressions Sheet, parts 1 & 2
Antonia: Expressions Sheet, Part 2 of 2
Antonia: Expressions Sheet, Part 1 of 2
Antonia: Face Rigging Demo
Antonia, Photorealistic 3D Character
Antonia, Compositing Layers
Antonia, Compositing Layers, Photorealistic 3D Character
Antonia: More Compositing Layers
Live Portrait Study
Live Portrait Study
Live Portrait Study
Live Portrait Study
Live Sketch
Live Sketch
Live Sketch
Live Portrait Study
Live Portrait Study
Live Portrait Study
Live Portrait Study
Live Portrait Study
Live Portrait Study
Portrait Study Digital Painting
Portrait Study Digital Painting
Portrait Study Digital Painting
Portrait Study Digital Painting
Portrait Study Digital Painting
Portrait Study Digital Painting
Portrait Study Digital Painting
Portrait Lineart Study
Portrait Lineart Study
Portrait Lineart Study
Portrait Lineart Study
Portrait Lineart Study
Portrait Lineart Study
Nude Study Digital Lineart
Portrait Study
Portrait Study
Nude Study
Nude Study
Character Demo
Environment & Props Demo
Visual Effects Demo
Modeling Demo
Rigging & Skinning Demo
Texturing Demo
Compositing Breakdown
Concept Art Demo
Portrait Study
Digital Lineart
Analog Ink
Live Pencil Studies
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