I’m dividing the production process in the following 4 phases:
• Modeling,
• Rigging,
• Visual effects (VFX), and
• Rendering.
I’m dividing the VFX phase in 3 steps:
• Character body’s simulations
• Background particles simulation
• Particles colliding with character’s body
For my character’s body, I am using Maya Nucleus Tools, namely nHair and nCloth, to solve dynamics on her hair, dress and wings, and cMuscle to simulate anatomically correct deformations on her body. After caching everything, I’m sending an alembic file to a layered scene in Maya for rendering. If you want to find out more about VFX, check out these case study links: Grooming Human Head: https://www.3dartviz.com/skills/skills-3d/vfx/grooming-human-head.html, Maya cMuscle for Skinning: https://www.3dartviz.com/skills/skills-3d/vfx/skinning-muscle-human-character.html, Simulating Clothes: https://www.3dartviz.com/skills/skills-3d/vfx/simulating-clothes-ncloth.html, VFX for Environment: https://www.3dartviz.com/skills/skills-3d/vfx/simulating-vfx-environment.html, Simulating Fluid Injection: https://www.3dartviz.com/skills/skills-3d/vfx/simulating-fluid-injection.html, VFX Workflow: https://www.3dartviz.com/skills/skills-3d/vfx/vfx-workflow-short-film.html
Maya Nucleus and cMuscle simulations on character's body, hair, and clothes.