I’m dividing the production process in the following 4 phases:
• Modeling
• Rigging
• Visual effects (VFX), and
• Rendering
I’m dividing the VFX phase in 3 steps:
• Background particles simulation
• Particles colliding with character’s body
• Character body’s simulations
Observe the 3D particles on air and how the trees in the background are just cards with an alpha channel. If you want to find out more about VFX, check out these case study links: Grooming Human Head: https://www.3dartviz.com/skills/skills-3d/vfx/grooming-human-head.html, Maya Muscle for Skinning: https://www.3dartviz.com/skills/skills-3d/vfx/skinning-muscle-human-character.html, Simulating Clothes: https://www.3dartviz.com/skills/skills-3d/vfx/simulating-clothes-ncloth.html, VFX for Environment: https://www.3dartviz.com/skills/skills-3d/vfx/simulating-vfx-environment.html, Simulating Fluid Injection: https://www.3dartviz.com/skills/skills-3d/vfx/simulating-fluid-injection.html, VFX Workflow: https://www.3dartviz.com/skills/skills-3d/vfx/vfx-workflow-short-film.html
Using Maya Paint Effects for vegetation, including wind simulations.