Website powered by
Franklin Ponceoyola
Senior 3D & Technical Artist
Home
Resume
Home
Resume
Demos
3D Character
3D Environment
3D Props
Programming, Real Time, Interaction
Rigging / Skinning
VFX
Management
Analog Live
Pipeline 3D
3D Face UI Exercise: Antonia Character
Digital 2D
Analog
All
How did I handle… Implementing an Interface for Video Game Using C++ for Unreal Engine API
How did I handle… Implementing an Interface for Video Game Using C++ for Unreal Engine API
How did I handle… Implementing an Interface for Video Game Using C++ for Unreal Engine API
How did I handle… Implementing an Interface for Video Game Using C++ for Unreal Engine API
How did I handle… Implementing an Interface for Video Game Using C++ for Unreal Engine API
How did I handle… Implementing an Interface for Video Game Using C++ for Unreal Engine API
How did I deal with… writing an interaction method in C++ for Unreal Engine
How did I deal with… Checking out All Pickups Collected
How did I deal with… writing a function telling you when you have only one item left
How did I deal with… Checking out Active Interface in Pickup
How did I deal with… Testing a Pickup Counter BP function in Unreal Engine and writing it in C++.
How did I deal with… Prototyping Gameplay in Blueprints before Writing Functions in C++
How did I deal with… Drawing Mockups for Prototype Level User Interface
How did I deal with… drawing schematics for interaction in Unreal Engine before writing C++ logic
How did I deal with… drawing a storyboard for interaction
How did I deal with… using a user interface prototype
How did I deal with… Making a One Page Design Document.
How did I deal with… programming interaction using an interface in C++ for Unreal Engine.
Report User