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Franklin Ponceoyola
Senior 3D & Technical Artist
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Home
Resume
Demos
3D Character
3D Environment
3D Props
Programming, Real Time, Interaction
Rigging / Skinning
VFX
Management
Analog Live
Pipeline 3D
3D Face UI Exercise: Antonia Character
Digital 2D
Analog
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How did I handle… Developing a Compositing Workflow inside a 3D Production Pipeline
How did I handle… Developing a Rendering Workflow inside a 3D Production Pipeline.
How did I handle… Developing a Rendering Workflow inside a 3D Production Pipeline
How did I handle… Developing a VFX Workflow inside a 3D Production Pipeline for Render Time
How did I handle… Developing a VFX Workflow inside a 3D Production Pipeline for Render Time
How did I handle… Developing a VFX Workflow inside a 3D Production Pipeline for Render Time
How Did I Handle… Developing a Skinning Workflow for Facial Expressions
How did I handle… Developing a Skinning Workflow for a Photo‑Realistic Human Character
How did I handle… Developing a Rigging Workflow for a Photo‑Realistic Human Character
How did I handle… Developing a 3D Production Pipeline for Render Time
How did I handle… Developing a 3D Production Pipeline for Render Time
How Did I Handle… Developing a Pre‑Production Pipeline for Render Time
How Did I Handle… Developing a Pre‑Production Pipeline for Render Time
How Did I Handle… Developing a 3D Production Pipeline for Render Time
How did I deal with… Producing Art for Real-Time Project (Part 2)
How did I deal with… Programming Gameplay Using Unreal Engine's C++ API
Blocking out a player character
Blocking out an Environment for Real Time
How did I deal with… Producing Interaction, Part 1
Guidelines for Real-Time Project: Developing Level Environment
Character Turnaround
Level Layout
Pre-Producing Interaction
Planning contents for a Real Time 3D Production Pipeline.
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