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How did I deal with… Programming Gameplay Using Unreal Engine's C++ API

Producing interaction, part 2: https://www.3dartviz.com/skills/skills-management/establishing-guidelines-real-time-pipeline.html#producing-interaction_part2
With a working Blueprints prototype, I'm translating the functionalities to C++, including:
• Player Character
• Pickups
• Gates and doors
• Interface (I'm using only one in this case), and
• Delegates.
The player character is the actor with the most functions, including:
• The most delegates
• An additional Input Action, including calls to the interface and interaction with pickups
• An additional capsule to interact only with the pickups, plus overlap events, and
• The most variables, including items count, whether the mission is finished, whether the actor is allowed to pick up, etc.
#UnrealEngine #C++ #Programming #Gameplay #Interaction #Blueprints #Interface #Delegates

Translating Blueprints functionalities into C++