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Blocking out a player character

How did I deal with… blocking out a player character
Producing Art. Part 1: https://www.3dartviz.com/skills/skills-management/establishing-guidelines-real-time-pipeline.html#producing-art-part1
At this stage of the project, I need some objects to apply the C++ logic to. I'm blocking out environment and characters to ensure that my programming is functional on the placeholder models.
This is what my character looks like at this block out stage, including a provisional rigging to reuse the animations from the 3rd person character template in Unreal Engine (UE):

Block out phases of character (from ZSpheres to rigged topology) and inside the level block out.

Block out phases of character (from ZSpheres to rigged topology) and inside the level block out.