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How did I deal with… Producing Art for Real-Time Project (Part 2)

https://www.3dartviz.com/skills/skills-management/establishing-guidelines-real-time-pipeline.html#producing-art-part2
This is what I have until now:
• A functional level
• All the programming ready, and
• A developed character waiting to get refined animations.
This is my plan for the 2nd art pass in this game project:
Player Character
• Sculpting and retopologizing a definitive version of Player Character
• Rigging the final version using the nomenclature of a collection of motion captures
• Skinning a set of blendShapes, muscles and cloth simulations
• Importing them in the level and updating animations, linking them to events in runtime and cinematics.
Environment
• Refining models and modular system
• Opening UVW in all models
• Creating Textures using Substance Designer and applying them to modular pieces
• Replacing placeholder models in the level
• Adding furniture and props using USD
• Updating LODs.
Artificial Intelligence (AI)
• Modeling NPC characters, including clothes, using a modular approach
• Rigging them according to motion capture for 3 or 4 actions
• Building up behavior trees and testing in the level at runtime
• Efficient LODs.
Visual Effects (VFX)
• Adding terrain, including grass, flowers and trees
• Filling ponds, fountains and drain system with running water
• Simulating particles in the air and at the cinematic picking shot
• Simulating partial hair and cloths on my player character.
Audio
• Ambient sounds
• Signal sound when picking up collectibles
• Some dialog from NPC in the background
• Music (?)
Rendering
• Better lighting, using HDRI
• Cinematic cameras
• Modular textures, checking out texture complexity
• Previewing buffers and optimizing
• Making a 2D minimap

All programming elements can be seen in this picture: Gameplay, rigged character, basic building models, functional UI, AI crowd, etc.

All programming elements can be seen in this picture: Gameplay, rigged character, basic building models, functional UI, AI crowd, etc.