The project needs a character with hair in a bundle. I'm developing a solution using XGen. If the character had long loose hair, I would be using Maya nHair because it would flow against the surface (head, ears, shoulders). The goal of this project is testing a head‑rigging system for facial expressions. These are the steps I'm following:
• XGen simulation
• Linking geometry to descriptions
• Simulating descriptions
• Applying shader
• Rendering and Compositing
If you want to find out more about simulations and VFX, click on these links:
Maya cMuscle for Skinning: https://www.3dartviz.com/skills/skills-3d/vfx/skinning-muscle-human-character.html
Simulating Clothes: https://www.3dartviz.com/skills/skills-3d/vfx/simulating-clothes-ncloth.html
VFX for Environment: https://www.3dartviz.com/skills/skills-3d/vfx/simulating-vfx-environment.html
Simulating a Fluid Injection: https://www.3dartviz.com/skills/skills-3d/vfx/simulating-fluid-injection.html
VFX Workflow: https://www.3dartviz.com/skills/skills-3d/vfx/vfx-workflow-short-film.html