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How Did I Handle… Grooming a Human Head, XGen Simulation

The project needs a character with hair in a bundle. I'm developing a solution using XGen. If the character had long loose hair, I would be using Maya nHair because it would flow against the surface (head, ears, shoulders). The goal of this project is testing a head‑rigging system for facial expressions. These are the steps I'm following:
• XGen simulation
• Linking geometry to descriptions
• Simulating descriptions
• Applying shader
• Rendering and Compositing
If you want to find out more about simulations and VFX, click on these links:
Maya cMuscle for Skinning: https://www.3dartviz.com/skills/skills-3d/vfx/skinning-muscle-human-character.html
Simulating Clothes: https://www.3dartviz.com/skills/skills-3d/vfx/simulating-clothes-ncloth.html
VFX for Environment: https://www.3dartviz.com/skills/skills-3d/vfx/simulating-vfx-environment.html
Simulating a Fluid Injection: https://www.3dartviz.com/skills/skills-3d/vfx/simulating-fluid-injection.html
VFX Workflow: https://www.3dartviz.com/skills/skills-3d/vfx/vfx-workflow-short-film.html

Showing XGen simulation in viewport (Maya).

Showing XGen simulation in viewport (Maya).

Showing XGen simulation in viewport (Maya).

Showing XGen simulation in viewport (Maya).

Showing XGen simulation in viewport (Maya).

Showing XGen simulation in viewport (Maya).

Showing XGen simulation in viewport (Maya).

Showing XGen simulation in viewport (Maya).