Using non‑renderable geometries, linking them to descriptions, applying grooming, and connecting to deformations onto the rigged head. After that, creating one hair collection with 7 groups, one for each description:
• Main hair
• Eyebrows
• Eyelashes up and down
• Ponytail
• Hair contour, and
• Face vellum
If you want to find out more about simulations and VFX, click on these links:
Maya cMuscle for Skinning: https://www.3dartviz.com/skills/skills-3d/vfx/skinning-muscle-human-character.html
Simulating Clothes: https://www.3dartviz.com/skills/skills-3d/vfx/simulating-clothes-ncloth.html
VFX for Environment: https://www.3dartviz.com/skills/skills-3d/vfx/simulating-vfx-environment.html
Simulating a Fluid Injection: https://www.3dartviz.com/skills/skills-3d/vfx/simulating-fluid-injection.html
VFX Workflow: https://www.3dartviz.com/skills/skills-3d/vfx/vfx-workflow-short-film.html
Descriptions in viewport (Maya).