Applying shader: Once the hair simulation is working properly, I'm connecting a physical hair shader to the Shader Group from my Arnold Hair Library.
Compositing:
• Importing the simulation into my render scenes
• Linking the non‑renderable geometry to the actual head geometry
• Running the XGen simulation
• Caching the simulation to a hard drive
• Rendering Arbitrary Object Values (AOV) from Arnold into Nuke
If you want to find out more about simulations and VFX, click on these links:
Maya cMuscle for Skinning: https://www.3dartviz.com/skills/skills-3d/vfx/skinning-muscle-human-character.html
Simulating Clothes: https://www.3dartviz.com/skills/skills-3d/vfx/simulating-clothes-ncloth.html
VFX for Environment: https://www.3dartviz.com/skills/skills-3d/vfx/simulating-vfx-environment.html
Simulating a Fluid Injection: https://www.3dartviz.com/skills/skills-3d/vfx/simulating-fluid-injection.html
VFX Workflow: https://www.3dartviz.com/skills/skills-3d/vfx/vfx-workflow-short-film.html
Compositing EXR after rendering simulation.