The goal of this exercise is to set up a biped mesh using Maya for animating and texturing in a short film. I'm following the Animator Friendly Rigging methodology, developed by Jason Schleifer. These are the phases I'm executing:
• Torso joints: https://www.3dartviz.com/skills/skills-3d/rigging/rigging-human-body.html#torsoJoints
• Spine FK/IK: https://www.3dartviz.com/skills/skills-3d/rigging/rigging-human-body.html#spineFKIK
• Neck controls: https://www.3dartviz.com/skills/skills-3d/rigging/rigging-human-body.html#neck
• Head controls: https://www.3dartviz.com/skills/skills-3d/rigging/rigging-human-body.html#head
• Matching pose: https://www.3dartviz.com/skills/skills-3d/rigging/rigging-human-body.html#matching
• Fixed elbow: https://www.3dartviz.com/skills/skills-3d/rigging/rigging-human-body.html#fixed-elbow
• Hand refinement: https://www.3dartviz.com/skills/skills-3d/rigging/rigging-human-body.html#hand
• Reverse foot: https://www.3dartviz.com/skills/skills-3d/rigging/rigging-human-body.html#reverseFoot
• Independent pivots: https://www.3dartviz.com/skills/skills-3d/rigging/rigging-human-body.html#independent-pivots
• Scaling rig: https://www.3dartviz.com/skills/skills-3d/rigging/rigging-human-body.html#scalingRig
If you want to know more about rigging and skinning, take a look at these links:
Animator Friendly Rigging: https://jasonschleifer.com/afr/
Jason Schleifer: https://en.wikipedia.org/wiki/Jason_Schleifer
Rigging a Human Head: https://www.3dartviz.com/skills/skills-3d/rigging/rigging-skinning-human-head.html
Skinning a Human Body: https://www.3dartviz.com/skills/skills-3d/rigging/skinning-human-body.html
Skinning Facial Expressions: https://www.3dartviz.com/skills/skills-3d/rigging/skinning-facial-expressions.html
Post‑produced short film showing main character only.