Website powered by

How did I deal with… Developing a workflow to add micro-detail

After opening UVW on my mesh, I know that my sizes are right and that the UVW, vertices, and edges correspond with each other. These are the following steps:
• Reimporting into ZBrush
• Adding subdivision levels
• Sculpting micro‑detail
• Exporting displacement and normal maps
• Applying to my model back in Maya, and
• Reusing as template for albedo and roughness textures.
My goal here is to use this mesh density as my default subdivision level in ZBrush, gradually adding SubDivisions and – applying tons of patience and references – sculpting micro‑detail by hand. The higher the subdivision, the finer the detail. Once My detailing process is done, I am in the position to export normal and displacement maps, reusing my UVW. One of the many advantages of using this method is that I can re‑use these maps as a template for my color, roughness and even SSS textures later in e.g. Substance Designer. The next step in the pipeline is Texturing. Click on this link to see more: https://www.3dartviz.com/skills/skills-3d/rendering/texturing-character-render-time.html | Find out more information about digital modeling and sculpting, clicking on the following case study links: https://www.3dartviz.com/skills/skills-3d/modeling/sculpting-modeling-human-head-rigging.html | https://www.3dartviz.com/skills/skills-3d/modeling/modeling-mechanic-character.html | https://www.3dartviz.com/skills/skills-3d/modeling/modeling-prop-asset-xreality.html

Applying micro-detail on the head.

Applying micro-detail on the head.

UDIM distribution for normal and displacement maps, Head

UDIM distribution for normal and displacement maps, Head

UDIM distribution for normal and displacement maps, Torso

UDIM distribution for normal and displacement maps, Torso

UDIM distribution for normal and displacement maps, Arms

UDIM distribution for normal and displacement maps, Arms

UDIM distribution for normal and displacement maps, Legs

UDIM distribution for normal and displacement maps, Legs