I’m dividing the production process in the following 4 steps:
• Modeling
• Rigging
• Visual effects (VFX)
• Rendering
Rigging character minimal functionalities:
• Setting up FK and IK on:
• Torso
• Head / Neck
• Arms / Hands
• Legs / Feet
• Skinning
I'm rigging and animating the character and exporting a cached version using Alembic. I have too much to show about rigging, so I'm just mentioning this here as a part of the pipeline. If you want to know more about rigging and skinning, click on the following case studies:
Rigging a human body https://www.3dartviz.com/skills/skills-3d/rigging/rigging-human-body.html
Rigging a human head https://www.3dartviz.com/skills/skills-3d/rigging/rigging-skinning-human-head.html
Skinning a human body https://www.3dartviz.com/skills/skills-3d/rigging/skinning-human-body.html
Skinning facial expressions https://www.3dartviz.com/skills/skills-3d/rigging/skinning-facial-expressions.html
Testing minimal functionalities in Maya.