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How did I handle… Implementing an Interface for Video Game Using C++ for Unreal Engine API

The goal of this project is to re‑purpose one C++ interface in all levels of the video game. Gameplay consists of a 3rd person character collecting pickups until she gets them all. Then, the exit gates unlock and she can go meet a counselor who takes her to the next level in the game. The One Page Design Document shows a schematic representation of the repeating logic and the diagram shows testing using Blueprints before writing C++ in Visual Studio. You can find more programming samples in the following articles:
Programming Interaction: https://www.3dartviz.com/skills/skills-tech/programming-video-game-interaction-cpp.html
Delegates for UI & Gameplay: https://www.3dartviz.com/skills/skills-tech/delegates-communicate-ui-gameplay.html
Adding Input Action in C++: https://www.3dartviz.com/skills/skills-tech/adding-input-action-cpp-ue.html
Programming Gameplay in C++: https://www.3dartviz.com/skills/skills-tech/programming-gameplay-cpp-ue.html

Same logic repeats through all levels.

Same logic repeats through all levels.

General logic after functional Blueprints test in Unreal Engine.

General logic after functional Blueprints test in Unreal Engine.