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How did I deal with… Prepping XReality Assets for Texturing

After refining details, I’m opening UVW to prep my geometry for texturing.
• I’m using simple, intuitive, clear shells to facilitate communication with texturing department
• Including space for inverse textures on temples
• Making shells proportional and cover as much of the normal space as possible
• Applying a smooth node to test for holes, overlapping and defining curvature.
The next step is to rig the meshes and send to texturing. I wrote a tool in Python/Maya Commands to rig the meshes with one button click. Take a look to an article about the tool here: https://www.3dartviz.com/skills/skills-tech/programming-automation-tool-python.html

Comparing UVW before and after smooth node.

Comparing UVW before and after smooth node.