Website powered by

How did I handle… Implementing an Interface for Video Game Using C++ for Unreal Engine API

These are the C++ methods:
• Writing the interface header
• Mapping the interface to “E” key
• Creating an additional capsule
• Writing methods for overlapping
• Setting up a variable for the pickups
• Implementing overlapping in constructor
• The “E” key function, and
• Writing a link to the interface on the pickup node
If you want to take a closer look at the gameplay mechanics, please check out these workflow breakdowns:
Programming Interaction: https://www.3dartviz.com/skills/skills-tech/programming-video-game-interaction-cpp.html
Delegates for UI & Gameplay: https://www.3dartviz.com/skills/skills-tech/delegates-communicate-ui-gameplay.html
Adding Input Action in C++: https://www.3dartviz.com/skills/skills-tech/adding-input-action-cpp-ue.html
Programming Gameplay in C++: https://www.3dartviz.com/skills/skills-tech/programming-gameplay-cpp-ue.html

Interface header, mapping interface, additional capsule, overlapping methods.

Interface header, mapping interface, additional capsule, overlapping methods.