How did I deal with… Pre‑producing interaction
Original article: https://www.3dartviz.com/skills/skills-management/establishing-guidelines-real-time-pipeline.html#preProducing-interaction
I'm drawing a storyboard to have an overview of the interaction before defining the tasks and the UI.
Once I have this overview, I can plan the details of the interaction.
As you can see, I am going to need:
• A list of collectibles
• Input actions to collect them
• A list of messages
• A counter to lock/unlock the exit doors when all collectibles are collected, and
• Scalability in case we want to add a combat mode in the future.
Animatic from storyboard for real-time project interaction.