How did I deal with… Pre‑producing prototype level for a real‑time project
Original article: https://www.3dartviz.com/skills/skills-management/establishing-guidelines-real-time-pipeline.html#preProducing-art
These are the steps I'm following to pre‑produce the art in this project: Doing Research, in this case about player character and what she should look like. I'm also basing the look and feel of the prototype's level on the ancient Persian architecture.
Sketching out level, VFX and characters. Thanks to the floor plan layout I know sizes and proportions before I start modeling. Here you can see a floor plan of the level for blocking out before modeling: