using ZBrush and Maya to model one organic surface character for rigging and animation in a render time short film:
• Drawing ZSpheres in ZBrush
• Sculpting basic detail
• Applying retopology in Maya using QuadDraw
• Sculpting micro detail back in ZBrush
• Exporting Normal and Displacement maps
I am starting the process with ZSpheres in ZBrush, getting the proportions right, blocking out my model, adding some basic details, just enough to use it as a basis for retopology. I am using Dynamesh for this phase of the process and applying the knowledge from analog art practice: drawing, sculpting and anatomy background. You can see samples from live nude drawing here: https://www.3dartviz.com/skills/skills-2d/live-portrait-nude-drawing.html Sketching samples from photo references here: https://www.3dartviz.com/skills/skills-2d/sketching-exercises-photo-references.html and concept painting workflow here: https://www.3dartviz.com/skills/skills-2d/digital-painting-technique-for-concept.html
Post‑produced short film showing main character only.