I’m dividing the production process in the following 4 phases: Modeling, Rigging, Visual effects (VFX), and Rendering. I’m dividing the Rendering phase in 3 steps:
• Texturing
• Rendering elements
• Compositing
For materials and textures, I'm using specific shaders, depending on the properties of the asset. Here are some of the textures I am using for the protagonist’s body, applied later on an Arnold PBR Material. If you want to know more about texturing a character or building up a PBR material, visit the following case studies:
Texturing character: https://www.3dartviz.com/skills/skills-3d/rendering/texturing-character-render-time.html
Rendering interior environment: https://www.3dartviz.com/skills/skills-3d/rendering/rendering-interior-environment.html
Texturing buildings: https://www.3dartviz.com/skills/skills-3d/rendering/texturing-buildings-real-time-environment.html
Compositing short film: https://www.3dartviz.com/skills/skills-3d/rendering/compositing-short-film-using-nuke.html
Rendering prop: https://www.3dartviz.com/skills/skills-3d/rendering/rendering-prop-asset.html