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How did I handle… Developing a Rendering Workflow inside a 3D Production Pipeline.

I’m dividing the production process in the following 4 phases: Modeling, Rigging, Visual effects (VFX), and Rendering. I’m dividing the Rendering phase in 3 steps:
• Texturing
• Rendering elements
• Compositing
For materials and textures, I'm using specific shaders, depending on the properties of the asset. Here are some of the textures I am using for the protagonist’s body, applied later on an Arnold PBR Material. If you want to know more about texturing a character or building up a PBR material, visit the following case studies:
Texturing character: https://www.3dartviz.com/skills/skills-3d/rendering/texturing-character-render-time.html
Rendering interior environment: https://www.3dartviz.com/skills/skills-3d/rendering/rendering-interior-environment.html
Texturing buildings: https://www.3dartviz.com/skills/skills-3d/rendering/texturing-buildings-real-time-environment.html
Compositing short film: https://www.3dartviz.com/skills/skills-3d/rendering/compositing-short-film-using-nuke.html
Rendering prop: https://www.3dartviz.com/skills/skills-3d/rendering/rendering-prop-asset.html

Protagonist's body textures applied to an Arnold material, diffuse, reflection and subsurface scattering.

Protagonist's body textures applied to an Arnold material, diffuse, reflection and subsurface scattering.

Protagonist's body textures applied to an Arnold material, diffuse.

Protagonist's body textures applied to an Arnold material, diffuse.

Protagonist's body textures applied to an Arnold material, reflection.

Protagonist's body textures applied to an Arnold material, reflection.

Protagonist's body textures applied to an Arnold material, subsurface scattering.

Protagonist's body textures applied to an Arnold material, subsurface scattering.