Website powered by

How did I handle… Developing a Skinning Workflow for a Photo‑Realistic Human Character

I’m dividing the pipeline in the following 4 steps: Modeling, Rigging, VFX, and Rendering. After rigging the model, I’m hand‑painting weights and refining deformations using Maya cMuscle (muscles, bones, and meshes). You can find more information about skinning in these articles: Skinning a Human Body: https://www.3dartviz.com/skills/skills-3d/rigging/skinning-human-body.html and Skinning Facial Expressions: https://www.3dartviz.com/skills/skills-3d/rigging/skinning-facial-expressions.html

Using Maya cMuscle’s  NURBS Surfaces as influences to drive the model's deformations (neck).

Using Maya cMuscle’s NURBS Surfaces as influences to drive the model's deformations (neck).

Using Maya cMuscle’s  NURBS Surfaces as influences to drive the model's deformations (left shoulder).

Using Maya cMuscle’s NURBS Surfaces as influences to drive the model's deformations (left shoulder).