I’m dividing the pipeline in the following 4 steps: Modeling, Rigging, VFX, and Rendering. After rigging the model, I’m hand‑painting weights and refining deformations using Maya cMuscle (muscles, bones, and meshes). You can find more information about skinning in these articles: Skinning a Human Body: https://www.3dartviz.com/skills/skills-3d/rigging/skinning-human-body.html and Skinning Facial Expressions: https://www.3dartviz.com/skills/skills-3d/rigging/skinning-facial-expressions.html